Space Miner Wars (iOS/Android)
Senior Designer & Writer
After returning to Venan Entertainment in the spring of 2014, I was quickly on-boarded onto a project I'd been dreaming about for over four years: Space Miner Wars.
Having served as designer and lead writer on the original Space Miner: Space Ore Bust, it was easy to get back into the swing of things with its sequel. Embracing the online "game as living world" concept we'd established with Book of Heroes, we approached the storyline to Space Miner Wars as an episodic adventure that could continue as long as civilization holds out.
The fun characters and genuinely bizarre universe we built in Space Ore Bust proved fertile ground for its sequel, and we launched with a full campaign's-worth of content that captures the spirit of the original award-winning title.
By the time the title was officially launched, I had scripted over 30 story missions, and written over a hundred unique cutscenes -- and that's just the beginning.