Space Miner: Space Ore Bust (iOS)
Designer & Writer
For the first three years I worked with Venan, we were an independent contractor for major studios like EA, Sega, and THQ, working behind the scenes on major properties like NBA LIVE, Road Rash, Sonic the Hedgehog, and MONOPOLY (lots and lots of MONOPOLY).
After getting a feel for the App Store and iOS development, we decided it was time to take advantage of the incredible opportunity the new platform afforded. After throwing around a few "simple" ideas, we decided to craft the kind of game we wanted to play ourselves: a sci-fi action/RPG with fun moment-to-moment gameplay, a great story, and a progression system that made you always want to upgrade to the newest cool thing. That game was Space Miner: Space Ore Bust.
The entire game universe spun out a single moment when the CEO walked in one day with the following concept: "You're working for your crazy Uncle Jeb in an asteroid field, and the evil Mega Space Corporation is trying to put him out of business." That was it. But to be honest, that was all we needed.
In addition to helping out on most aspects of the game design, I also helped with the character creation process, fleshed out the overall storyline with the CEO, wrote all the cutscenes, integrated some punch-up lines from an external editor, and wrote all descriptions for the various ships, weapons, items, and sectors that populated the game world.