Ninjatown (Nintendo DS)
Associate Designer & Writer
Before I even officially started work with Venan Entertainment in 2007, I was working on Ninjatown for the Nintendo DS. Based on the adorable Shawnimals toy and vinyl figurine line by ex-EGM writer Shawn Smith, our vision was to capture the hilarious energy and natural absurdity of the toys in an easily-accessible tower defense-style game on the then-king of family entertainment: the Nintendo DS.
I started the project helping mostly on design -- but soon found myself writing up storyline concepts and cutscene ideas, running them through Venan, Shawn Smith, and co-writer Robb Telfer. By the end of development, I'd had a hand in most of the game's cutscenes and dialog, along with numerous level layouts and core design mechanics.