Adera (MS Windows App Store)
Episodes 1, 2, & 3: Designer & Writer
Episodes 4 & 5: Lead Designer & Writer
I was initially brought on board at HitPoint Studios to serve as a narrative-focused game designer on their Adera episodic adventure series. A great portion of the lore and backstory was still in flux, coursing through HitPoint, Microsoft, and transmedia leads, but we all ultimately came together to create a compelling tale that stretched across five multi-hour episodes.
For episodes 1, 2, and 3, I assisted in drilling down the beat-by-beat story details, keeping the narrative interesting but still ensuring that it followed the major beats outlined by the narrative leads. Within those beats, I worked on laying out the individual scenes the player would visit per episode, the puzzles they would need to solve, writing initial dialog, and maintaining the design documentation for the internal and external teams.
Starting with episode 4, I was promoted to lead designer on the Adera series. In the last two episodes, I collaborated more directly with the external publishers and narrative team, working to keep the project in scope and also achieve the narrative and gameplay goals set out by the project owners.
As a fan of classic point-and-click adventure games like MYST, Lighthouse, and pretty much everything in the LucasArts/Sierra library, being able to help craft an original IP in the adventure genre was incredibly exciting.